3D S Max Materials Editor Application (Pg. 2)
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Due to file size of images, and the number of images required to capture the complete process of applying materials, this article has been broken down into several pages. Please refer to material_editor_03.html or the 3D Max Resources Ring (above) for all accompanying pages.

As was seen in the first images material_editor_01.html I had created a sphere within a sphere. Here I have clicked on the larger sphere, and using the gizmo, (red, blue, green arrow) moved the spheres apart and separate.

3D Max View Ports offer views from all angles to give the user an idea of where their objects are in relation with one another. Using one view port can be deceptive in appearance.

The top view port is highlighted, and an indication from which port I was working from to move the sphere.


I switched to the front view port after toggling all the objects from wire frame to solid color.


Take notice between image #5 and image #6 how the tool bar at the top of 3D Max "slides", and now "Material Editor" is in view.

By clicking on the material editor, you'll open the materials application editor.

Continue to material_editor_03.html

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Article last updated December 1, 2005
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