Due to file size of images, and the number of images required to capture the complete process of applying materials, this article has been broken down into several pages. Please refer to material_editor_04.html or the 3D Max Resources Ring (above) for all accompanying pages.

The materials editor is open, and I have one of the sample material spheres selected (including my larger sphere in the view port). These spheres in the material editor give the user an approximate idea what the final rendered image will look like.
Take note of the tool icon "Get Material"

Clicking on "Get Material", activates the Materials Library.


By default a list of available materials is given, but the user also has the choice to pick from the "Material Library" which is accessed from the hard-drive directories under 3D Max by clicking "Open".

Using the hand icon, I scrolled down to the Space_Earth selection to apply on my sphere. The sample appears in the Materials Editor. Take note of the text "Assign Material to Selection". In the view port I had the larger sphere selected and applying this material to the sphere.
Continue to material_editor_04.html
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Article last updated December 1, 2005
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