Due to file size of images, and the number of images required to capture the complete process of applying materials, this article has been broken down into several pages. Please refer to material_editor_06.html or the 3D Max Resources Ring (above) for all accompanying pages.

The material is now applied for both the moon and earth, though the materials themself are not revealed until the rendering process, placing less strain on computer resources.
In this image the materials editor is still open, and in the background both spheres now have materials applied to them. Notice, the smaller sphere (the moon) was changed to a dark gray.

In this screen capture, I'm preparing to render an image. First I want to make certain the background around my objects is solid black. I could set the background with stars, but I will pass on that for now, and use a solid black.
To control the color of the background, go to "Environment" as shown in the image above.

A dialogue box for selecting the background color of the final render (whether animation (*.mov) or still image) is given. In this case I choose solid black to fill the background, and will return to the "Rendering" dialogue box.
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Article last updated December 1, 2005
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